02 May 2010

Officer

One who plans so the majority doesn't have to. An officer has no natural talent with the use of magic; however, they are extremely efficient with the use of items created for people who are proficient in magic. In fact, most of their skills are passive skills that help them unlock the latent abilities of the items, such as increasing the damage or duration by up to two hundred percent. They also command others, offering party-wide buffs or degenerative auras. Some commands are offensive, some are defensive, and others can cripple enemies. However, they can only have one beneficial and one baneful command in effect at any time.

Officers are only best and brightest students from military academies or have gained experience as leaders already and have provided proof of their prowess to their people. Officers can wear any armors, guns, and melee weapons and gain a slight bonus to their effectiveness.

The abilities of an officer allow almost any other class to be tanks, especially duelists, who do not generally have the durability on their own. An officer can even create temporary enchantments on normal items, but requires the aid of a darkening with the specific spells they want to enchant an item with.

Officers are often raised to noble status simply because they are great leaders. They have a lot of sway with merchants because of this, as well, so they can get a ten percent discount within their home city, or only five percent if they are a disliked race in that city.

Officers are trained in parkour, allowing them to fight from practically any location, potentially avoid detection and injury, and still issue commands.

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