02 May 2010

Duelist

One who fights in a balanced fashion, valuing fairness over all else. A duelist gains bonuses to damage and speed when fighting a lone enemy, but in large battles or when surrounded, these bonuses increases substantially for each enemy to make fights more fair. They also employ skills that dampen the skills of anyone attacking them. Unfortunately, they are also affected by this dampening; again, for the sake of fairness.

Duelists are extremely common in human cities, but members of every race are capable of being duelists. A duelist is not a warrior in the traditional sense, as they focus their arts for speed more than damage, they can only wear medium armors (no heavy or light), and they can only use lightweight melee weapons if they want the full range of their skills. Due to their equipment, they are not durable enough to be tanks (or at least it's not recommended, despite their bonuses to damage and speed).

A duelist's skills are either weapon-based or sphere-based, meaning they can only affect those within a certain area around them, as well as themselves. The sphere skills also affect them, as well and are all focused on removing buffs or causing negative states. They have no buff skills of their own, but they don't really need them with their automatic bonuses to damage and speed.

Duelists are capable of using guns as long as their current target is using a gun; otherwise, their accuracy goes down exponentially as they get farther away to balance the bonus of having distance between them and their target. However, if their target has a ranged weapon and they have a melee weapon, this is reversed, giving them exponential bonuses to their chance to hit as they get closer; when standing next to their target, they have almost no chance to miss at all, even if their target is visually displaced or extremely evasive. They don't get this bonus against invisible enemies, but they are considerably harder to hit when facing these foes.

Subclasses: Tank (gains resistance to damage instead of speed), Elitist (doesn't gain speed or damage bonuses, but gains more AP so they can use more skills instead), Heavy Hitter (gains no bonuses, but can equip heavy armor and heavy weapons)

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